MixCast™ Capture Guide
Setting up Capture
Sadly not all VR titles support the MixCast SDK yet – you can help by contacting your favourite VR developers and ask them to integrate our simple SDK to enable advanced Mixed Reality features!
However, MixCast Capture, bundled with MixCast Studio, supports Mixed Reality video for any VR title that already supports SteamVR’s built-in quadrant mode (most SteamVR titles built in the Unity engine).
Note: Due to the limitations of the SteamVR Mixed Reality feature only the HTC Vive can currently be used with MixCast Capture.
Note: You will need a third controller to enable SteamVR’s Mixed Reality mode for MixCast Capture to work. Don’t have one? Not to worry, you can create a fake virtual controller, or if you have a Vive Tracker you can trick SteamVR into thinking it’s a controller instead.
Once you’ve set up MixCast Studio set up (see above) running Capture is simple!
- Ensure you’ve selected your third controller as the tracked camera device in Studio
- Launch MixCast Capture from Steam or by using the button in MixCast Studio
- When MixCast Capture says “Waiting for VR application” launch your desired VR title!
- Your VR title will launch, briefly close, and then re-open automatically in Mixed Reality mode!
- Bring MixCast Capture back to the foreground (don’t minimize your game) to see your Mixed Reality output
Tip: Make your game full screen by hitting Alt+Enter and then switch to Capture and make it fullscreen as well for best results